Windows (Vista and later) Compilation / Development GuideLink
The MinGW toolchain we use in this guide no longer supports targeting Windows XP. Programs compiled with it will fail to start with it. Please refer to one of the MSVC guides for how to target older Windows versions with Visual Studio.
We recommend MinGW-W64 from MSYS2. You can download MSYS2 installer from here.
Follow the installation instructions and once finished start the MSYS2 shell.
MSYS2 shell is a maintenance shell. We are going to use this shell to install the toolchain and other packages. First order of business is to update MSYS2. Start the MSYS2 Shell and run the following commands:
$ pacman --noconfirm -Sy $ pacman --needed --noconfirm -S bash pacman pacman-mirrors msys2-runtime
Close MSYS2 shell and start it again, and:
$ pacman --noconfirm -Su
Restart MSYS2 once again. In some cases you may find out that the shell starting scripts don't work. If so check the following Note.
If you are updating from a very old MSYS2 installation you may need to update your shortcuts to reflect changes in MSYS2's subsystem. If the shell no longer works properly you need to update your shortcuts with the following targets:
- MinGW-w64 Shell:
- MinGW-w32 Shell:
- MSYS2 Shell:
Now we can start installing the packages we actually need.
For 32-bit builds:
$ pacman -S --noconfirm --needed wget git make mingw-w64-i686-toolchain mingw-w64-i686-ntldd mingw-w64-i686-zlib mingw-w64-i686-pkg-config mingw-w64-i686-SDL2 mingw-w64-i686-libxml2 mingw-w64-i686-freetype mingw-w64-i686-python3 mingw-w64-i686-ffmpeg
For 64-bit builds:
$ pacman -S --noconfirm --needed wget git make mingw-w64-x86_64-toolchain mingw-w64-x86_64-ntldd mingw-w64-x86_64-zlib mingw-w64-x86_64-pkg-config mingw-w64-x86_64-SDL2 mingw-w64-x86_64-libxml2 mingw-w64-x86_64-freetype mingw-w64-x86_64-python3 mingw-w64-x86_64-ffmpeg
The NVIDIA CG toolkit package hasn't been updated for a while so you need to download that package manually and install with pacman. You can download the packages from sourceforge at the following locations: 32-bit / 64-bit. Alternatively you can use the following commands directly:
For 32-bit builds:
$ wget http://sourceforge.net/projects/msys2/files/REPOS/MINGW_GCC_4_9/i686/mingw-w64-i686-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz/download -O mingw-w64-i686-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz $ pacman -U mingw-w64-i686-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz
For 64-bit builds:
$ wget http://sourceforge.net/projects/msys2/files/REPOS/MINGW_GCC_4_9/x86_64/mingw-w64-x86_64-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz/download -O mingw-w64-x86_64-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz $ pacman -U mingw-w64-x86_64-nvidia-cg-toolkit-3.1-2-any.pkg.tar.xz
Once these packages are installed close MSYS2 shell and open MinGW-w32 shell or MinGW-w64 shell depending on the platform you want to build for.
The first step is to obtain RetroArch's source tree. You can find the repository directly at GitHub
Start the MINGW64 or the MINGW32 shell depending on what you want to compile and run the following commands:
$ git clone https://github.com/libretro/RetroArch.git retroarch
For subsequent builds you will need to pull the changes from the repo
$ cd retroarch $ git pull
To compile RetroArch run the following commands inside RetroArch's source tree:
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$ ./configure $ make clean $ make -j4
For development purposes you might want to run a debug build instead. In such case use the following commands:
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$ ./configure $ make clean $ make DEBUG=1 GL_DEBUG=1 -j4
After a few minutes you should be able to find retroarch.exe under that directory. To start the newly compiled retroarch you can use:
You might not be able to start your own build outside that environment. You might want to try to get all the required DLLs by using the following script:
$ for i in $(seq 3); do for bin in $(ntldd -R *exe | grep -i mingw | cut -d">" -f2 | cut -d" " -f2); do cp -vu "$bin" . ; done; done;
If you really want to get the required libraries for distribution or for personal use on other devices and LDD doesn't work for you for whatever reason, then you can try Dependency Walker.
If you're building frequently you may want to add ccache to the mix to speed up the build process. Install ccache via the package manager and the prepend the ccache symlink directory to your build environment path as shown below.
For further instructions check the documentation
Install ccache for 32-bit builds:
$ pacman -S --noconfirm --needed make mingw-w64-i686-ccache
Install ccache for 64-bit builds:
$ pacman -S --noconfirm --needed mingw-w64-x86_64-ccache
Configure paths for 32-bit builds:
$ export PATH=/mingw32/lib/ccache/bin/:$PATH
Configure paths for 64-bit builds:
$ export PATH=/mingw64/lib/ccache/bin/:$PATH
You can add that last line to your ~/.bashrc to avoid having to type that every time you start your working environment.
From our own buildbot, the times with and without ccache are the following:
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real 2m7.645s user 0m2.585s sys 0m11.527s
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real 0m25.466s user 0m2.902s sys 0m9.952s
You can also strip the debug symbols of the build product to save some space.
$ strip -s retroarch.exe
You can find the cores on libretro's GitHUB organization.
We have an all-in-one tool to fetch and compile cores which you can use to streamline the process. You can obtain the tool by using these commands:
$ git clone https://github.com/libretro/libretro-super.git $ cd libretro-super
Then you can fetch one or all the cores by using libretro-fetch.sh
Fetch all cores:
Fetch one core:
$ ./libretro-fetch.sh *corename*
Replace corename with the name of the core you want to fetch, for example gambatte
The easiest way to build all the cores is to use libretro-build.sh from within libretro-super's source tree:
In case you only want to build one and/or more cores instead of all, you can specify the cores you want to build after the first command in no particular order:
$ ./libretro-build.sh snes9x2010 fceumm
Once compilation has finished, you can find the libretro cores inside dist/win.
Manual Fetching and CompilationLink
Get the core's source tree. As an example we'll use fceumm
$ git clone https://github.com/libretro/libretro-fceumm.git
Then compile the core:
$ cd libretro-fceumm $ make -f Makefile.libretro
Optionally strip the build product:
$ strip fceumm_libretro.dll
Most cores will build with these instructions. You might need to browse to a subdirectory in some cases.