OSX PowerPC Compilation / Development Guide¶
This compilation guide will teach you how to build RetroArch for OSX PowerPC.
The following versions of the operating system are supported:
- OSX 10.5 (Leopard)
RetroArch can work on both 32bit and 64bit PowerPC processor-powered Macs.
The following software needs to be installed:
- (Optional) NVIDIA Cg Toolkit
Clone RetroArch's repository from GitHub
Versions of git available for OSX PowerPC might not come with the necessary SSL/TLS support that Github now requires. If you happen to find that you can not clone or pull from Github, perform the following command:
git config --global http.sslVerify false.
For subsequent builds you only need to pull the changes from the repo
To update your local copy from the repository run git pull
Building RetroArch separately¶
Using the graphical interface¶
Open Xcode. Open the following project file
pkg/apple/RetroArch_PPC.xcodeproj in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line....
Using the command line¶
To build a debug build :
1 2 3 4
To build a release build :
1 2 3 4
The easiest way to fetch all the cores is to use libretro-super. Run
The easiest way to build all the cores (for OSX PowerPC) is to use libretro-super.
To build all cores for OSX, run
In case you only want to build one and/or more cores instead of all, you can specify the cores you want to build after the first command in no particular order. E.g.:
Once finished, you can find the libretro cores inside directory