Atari - 2600 (Stella 2014)¶
Background¶
A port of Stella, the Atari 2600 VCS emulator, forked from the main Stella codebase around 2014 (Stella 3.9.3). It is a snapshot of the features, compatibility and performance of that time and misses many later accuracy improvements, but runs significantly faster - use it where the up-to-date Stella core cannot keep full speed.
The Stella 2014 core has been authored by
- Stephen Anthony
- Bradford Mott
- Eckhard Stolberg
- Brian Watson
The Stella 2014 core is licensed under
A summary of the licenses behind RetroArch and its cores can be found here.
Extensions¶
Content that can be loaded by the Stella 2014 core have the following file extensions:
- .a26
- .bin
RetroArch database(s) that are associated with the Stella 2014 core:
Features¶
Frontend-level settings or features that the Stella 2014 core respects.
| Feature | Supported |
|---|---|
| Restart | ✔ |
| Screenshots | ✔ |
| Saves | ✕ |
| States | ✔ |
| Rewind | ✔ |
| Netplay | ✔ |
| Core Options | ✔ |
| Memory Monitoring (achievements) | ✔ |
| RetroArch Cheats | ✕ |
| Native Cheats | ✕ |
| Controls | ✔ |
| Remapping | ✔ |
| Multi-Mouse | ✕ |
| Rumble | ✕ |
| Sensors | ✕ |
| Camera | ✕ |
| Location | ✕ |
| Subsystem | ✕ |
| Softpatching | ✕ |
| Disk Control | ✕ |
| Username | ✕ |
| Language | ✕ |
| Crop Overscan | ✕ |
| LEDs | ✕ |
Core options¶
The Stella 2014 core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.
- Color Depth (Restart) [stella2014_color_depth] (Thousands (16-bit)|Millions (24-bit))
- Color Palette [stella2014_palette] (Standard|Z26)
- Interframe Blending [stella2014_mix_frames] (OFF|Simple|Ghosting (65%)|Ghosting (75%)|Ghosting (85%)|Ghosting (95%))
- Audio Filter [stella2014_low_pass_filter] (OFF|ON)
- Audio Filter Level [stella2014_low_pass_range] (5%|10%|15%|20%|25%|30%|35%|40%|45%|50%|55%|60%|65%|70%|75%|80%|85%|90%|95%)
- Gamepad: Paddle Sensitivity (Digital) [stella2014_paddle_digital_sensitivity] (10%|15%|20%|25%|30%|35%|40%|45%|50%|55%|60%|65%|70%|75%|80%|85%|90%|95%|100%)
- Gamepad: Paddle Sensitivity (Analog) [stella2014_paddle_analog_sensitivity] (10%|15%|20%|25%|30%|35%|40%|45%|50%|55%|60%|65%|70%|75%|80%|85%|90%|95%|100%|105%|110%|115%|120%|125%|130%|135%|140%|145%|150%)
- Gamepad: Paddle Response (Analog) [stella2014_paddle_analog_response] (Linear|Quadratic)
- Gamepad: Paddle Deadzone (Analog) [stella2014_paddle_analog_deadzone] (0%|3%|6%|9%|12%|15%|18%|21%|24%|37%|30%)
- Stelladaptor: Paddle Sensitivity [stella2014_stelladaptor_analog_sensitivity] (0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30)
- Stelladaptor: Paddle Centre Offset [stella2014_stelladaptor_analog_center] (-10|-9|-8|-7|-6|-5|-4|-3|-2|-1|0|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30)
Controllers¶
Each port can be a Gamepad or Paddles (Stelladaptor), set in Controls > Port N Controls > Device Type. With a gamepad, games that use paddles are played with the D-Pad or the left analog stick; the Gamepad: Paddle options set how.
Joypad¶
| RetroPad Inputs | Stella 2014 |
|---|---|
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Up |
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Down |
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Left |
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Right |
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Fire |
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Select |
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Reset |
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Paddle Fire |
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Left Difficulty A |
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Left Difficulty B |
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Right Difficulty A |
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Right Difficulty B |
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Color |
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Black/White |
External Links¶
- Libretro Stella 2014 Core info file
- Libretro Stella 2014 Github Repository
- Report Libretro Stella 2014 Core Issues Here













