3D EngineLink

Contribute to this documentationLink

In order to propose improvements to this document, visit its corresponding source page on github. Changes are proposed using "Pull Requests."

BackgroundLink

A tech demo for libretro GL with additional features (camera/location/etc).

Why use this core?Link

Awaiting description.

How to get and install the 3D Engine core:Link

  1. Start up RetroArch. Inside the main menu, go to 'Online Updater'.

  2. Just to make sure we have the latest info files, select 'Update Core Info FIles'. Wait until this is done. Then, select 'Core Updater'.

  3. Browse through the list and select '3D Engine'.

After this has finished downloading, the core should now be ready for use!

How to start (after installation):Link

  1. Go back to RetroArch's main menu screen. Select 'Load Content'.

  2. Browse to the folder that contains the content you want to run.

  3. Select the content that you want to run.

  4. If you are asked which core to select, choose '3D Engine'.

The content should now start running!

AuthorsLink

LicenseLink

A summary of the licenses behind RetroArch and its cores have found here.

ExtensionsLink

Content that can be loaded by the 3D Engine core have the following file extensions:

  • .png
  • .jpg
  • .mtl
  • .obj

FeaturesLink

RetroArch features that the 3D Engine core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan

DirectoriesLink

The 3D Engine core's directory name is 'Libretro 3DEngine'

Geometry and timingLink

The 3D Engine core's internal FPS is 60.0.

The 3D Engine core's internal sample rate is 30000.0 Hz.

The 3D Engine core's core provided aspect ratio is (Ratio).

Core optionsLink

The 3D Engine core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

  • Internal resolution (320x240/360x480/480x272/512x384/512x512/640x240/640x448/640x480/720x576/800x600/960x720/1024x768/1024x1024/1280x720/1280x960/1600x1200/1920x1080/1920x1440/1920x1600/2048x1152/2048x1536/2048x2048/320x240)

Self explanatory.

  • Cube size (0/1/2/4/8/16/32/64/128)

Awaiting description.

  • Cube stride (2.0 to 8.0 in increments of 1.0. 2.0 is default)

Awaiting description.

  • Camera enable (Off/On)

Awaiting description.

  • Camera FB Type (texture//raw framebuffer)

Awaiting description.

  • Sensor enable (Off/On)

Awaiting description.

  • Location enable (Off/On)

Awaiting description.

  • Location camera control (Off/On)

Awaiting description.

  • Discard hack enable (Off/On)

Awaiting description.

  • Location position OSD (Off/On)

Awaiting description.

ControllersLink

Device typesLink

The 3D Engine core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device typesLink

  • None - Doesn't disable input.
  • RetroPad - Joypad
  • RetroPad w/Analog - Joypad - There is no reason to switch to this.

Controller tablesLink

Joypad and analog device type tableLink

User 1 Remap descriptors RetroPad Inputs 3D Engine core inputs
Jump/Zoom-in
Move forwards
Move backwards
Turn left
Turn right
Zoom-out
Move left
Move right
Adjust lighting
Adjust lighting
Adjust lighting
X Move right or left/Rotate model
Y Move forwards and backwards/Rotate model
X Look right and left
Y Look up and down/Zoom-in or Zoom-out