Nintendo - Game Boy Advance (VBA-M)Link

BackgroundLink

VBA-M is a Game Boy Advance emulator with the goal to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around.

Author/LicenseLink

The VBA-M core has been authored by

  • Forgotten
  • VBA-M Team

The VBA-M core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

ExtensionsLink

Content that can be loaded by the VBA-M core have the following file extensions:

  • .gba

DatabasesLink

RetroArch database(s) that are associated with the VBA-M core:

FeaturesLink

Frontend-level settings or features that the VBA-M core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

DirectoriesLink

The VBA-M core's directory name is 'VBA-M'

The VBA-M core saves/loads to/from these directories.

Frontend's Save directory

  • 'content-name'.srm (Cartridge battery save)

Frontend's State directory

  • 'content-name'.state# (State)

Geometry and timingLink

  • The VBA-M core's core provided FPS is 59.727
  • The VBA-M core's core provided sample rate is 32000 Hz
  • The VBA-M core's core provided aspect ratio is 3/2

Core optionsLink

The VBA-M core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

  • Show layer 1 [vbam_layer_1] (Off/On)

    Self-explanatory.

  • Show layer 2 [vbam_layer_2] (Off/On)

    Self-explanatory.

  • Show layer 3 [vbam_layer_3] (Off/On)

    Self-explanatory.

  • Show layer 4 [vbam_layer_4] (Off/On)

    Self-explanatory.

  • Show sprite layer [vbam_layer_5] (Off/On)

    Self-explanatory.

  • Show window layer 1 [vbam_layer_6] (Off/On)

    Self-explanatory.

  • Show window layer 2 [vbam_layer_7] (Off/On)

    Self-explanatory.

  • Show sprite window layer [vbam_layer_8] (Off/On)

    Self-explanatory.

ControllersLink

The VBA-M core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device typesLink

  • None - Input disabled.
  • RetroPad - Joypad
  • GBA Joypad - Joypad
  • Alt Joypad YB - Joypad
  • Alt Joypad AB - Joypad

Controller tablesLink

JoypadLink

User 1 Remap descriptors RetroPad Inputs RetroPad device type GBA Joypad Alt Joypad YB Alt Joypad AB
B B B A A
B
Select Select Select Select Select
Start Start Start Start Start
D-Pad Up D-Pad Up D-Pad Up D-Pad Up D-Pad Up
D-Pad Down D-Pad Down D-Pad Down D-Pad Down D-Pad Down
D-Pad Left D-Pad Left D-Pad Left D-Pad Left D-Pad Left
D-Pad Right D-Pad Right D-Pad Right D-Pad Right D-Pad Right
A A A B
L L L L L
R R R R R

CompatibilityLink

Game Issue
Boktai Trilogy The solar sensor is not emulated
Digimon Racing (Europe) Freezes during the intro. This can be avoided by enabling linking in the standalone VBA-M release
Koro Koro Puzzle Happy Panechu! The tilt sensor is not emulated
Phantasy Star Collection Digital Eclipse logo sound effect is missing. Phantasy Star 1 flickers
WarioWare: Twisted! The tilt sensor is not emulated
Yoshi’s Universal Gravitation The tilt sensor is not emulated

See alsoLink

Nintendo - Game Boy AdvanceLink