Nintendo Gamecube/Wii (Dolphin)Link

BackgroundLink

A Nintendo Gamecube/Wii emulator for Android, Windows, Mac and Linux, written in C++.

The Dolphin core supports OpenGL, Vulkan, and Direct3D 11 rendering.

The Dolphin core is licensed under

A summary of the licenses behind RetroArch and its cores can be found here.

RequirementsLink

  • OpenGL/Open GL ES 3.0 or higher for the OpenGL renderer.
  • Vulkan for the Vulkan renderer.
  • Direct3D 11 for the Direct3D 11 renderer.

SetupLink

For running properly, the Dolphin core requires to have the Dolphin Sys folder in the proper location.

After downloading the core within RetroArch, execute the following steps:

  1. Get a copy of the Dolphin Sys folder. This can be done downloading the current source code. We provide two methods: one using Git and one without.

    • If you have Git (if not, see the next option)
      Just clone the most recent version of the code by running:
      1
      git clone --depth=1 https://github.com/libretro/dolphin.git
      
    • If you don't have Git
      You can download a zip file of the source code with the following URL:
      https://github.com/libretro/dolphin/archive/master.zip
      You can then extract it.
  2. After getting the code, enter in the folder containing it. The Sys folder you need is located in Data/Sys. This is the folder we will need to move/copy.

  3. Find RetroArch's system folder path
    Unless you customized your installation, the RetroArch configuration path is the one listed in the RGUI page.
    If you didn't change any value, the system folder is: RETROARCH_CONFIG_DIR/system.
    If you changed the default directory configuration, you should check the system_directory option in the RetroArch configuration file (usually retroarch.cfg) to see which folder is used.
  4. In the RETROARCH_SYSTEM_FOLDER, create the dolphin-emu directory and move/copy the Sys folder within it.

Ultimately, the Sys folder should be placed at a location similar to:

1
RETROARCH_SYSTEM_FOLDER/dolphin-emu/Sys
The Dolphin core will now work without issues.

BIOSLink

TODO/FIXME

ExtensionsLink

Content that can be loaded by the Dolphin core have the following file extensions:

  • .elf
  • .iso
  • .gcm
  • .dol
  • .tgc
  • .wbfs
  • .ciso
  • .gcz
  • .wad

RetroArch database(s) that are associated with the Dolphin core:

FeaturesLink

Frontend-level settings or features that the Dolphin core respects.

Feature Supported
Restart
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

DirectoriesLink

The Dolphin core's library name is 'Dolphin'

TODO/FIXME

Geometry and timingLink

  • The Dolphin core's core provided FPS is 60 (for NTSC) / 50 (for PAL)
  • The Dolphin core's core provided sample rate can be either 32000 Hz or 48000 Hz depending on user configuration
  • The Dolphin core's base width is dependent on the 'Internal Resolution' core option
  • The Dolphin core's base height is dependent on the 'Internal Resolution' core option
  • The Dolphin core's max width is dependent on the 'Internal Resolution' core option
  • The Dolphin core's max height is dependent on the 'Internal Resolution' core option
  • The Dolphin core's core provided aspect ratio is 4/3.

LanguageLink

When the 'Language' core option is set to automatic, the default PPSSPP language setting will be pulled from RetroArch's Language setting.

Internal CheatsLink

Disabled by default.

TODO/FIXME

OpenGLLink

Dolphin's OpenGL renderer can be used by setting RetroArch's video driver to gl.

The common option for all operating systems is OpenGL, requiring hardware that supports OpenGL/Open GL ES 3.0 or higher. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. If you encounter problems with other APIs, try this one.

VulkanLink

Dolphin's Vulkan renderer can be used by setting RetroArch's video driver to vulkan.

This is the latest and fastest API currently. It is most recommended for demanding less of your CPU, thus being the fastest.

D3D11Link

Dolphin's Direct3D 11 renderer can be used by setting RetroArch's video driver to d3d11.

In some cases Direct3D 11 may offer better performance than OpenGL, especially on integrated Intel graphics.

Core optionsLink

The Dolphin core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

  • CPU Core [ppsspp_cpu_core] (jit|IR jit|interpreter)

    The jit setting enables the Dynamic Recomplier (Dynarec) for CPU emulation. The Dynarec is much faster than the interpreter setting and is the default, recommended mode for supported architectures.

    The interpreter setting enables the Interpreter for CPU emulation. The Interpreter is a very slow type of emulation and mostly useful for debug, but should work anywhere.

    The IR jit setting might be worth trying against games which are broken in the other two settings.

  • CPU Clock Rate [ppsspp_locked_cpu_speed] (off|222MHz|266MHz|333MHz)

    Allows you to lock the internal CPU clock of the emulator (of the emulated CPU).

    Larger clocks can ensure a more stable performance in certain games that present problems even on a real PSP, but it requires more powerful hardware.

    Lower clocks can help weak hardware have more comfortable gameplay, limiting FPS to a lower rate.

    Changing this option opens the door to several bugs that may compromise some games.

    In case of doubt, keep this on off.

  • Language [dolphin_language] (english|japanese|french|spanish|german|italian|dutch|portuguese|russian|korean|chinese_traditional|chinese_simplified)

    Configure the Dolphin core's system language.

JoypadLink

RetroPad Inputs User 1 input descriptors
Cross
Square
Select
Start
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Circle
Triangle
L
R
X Analog X
Y Analog Y

CompatibilityLink

TODO/FIXME