Nintendo - SNES / Famicom (bsnes Performance)¶
Background¶
bsnes is a Super Nintendo emulator that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibility hacks. As a result, the minimum system requirements are greater than with other emulators. bsnes comes in three different profiles (accuracy, balanced and performance) which contain minor differences in the PPU (graphics) emulation.
This core has been compiled with the Performance profile.
Highly accurate SNES emulation. Whether to use the Accuracy, or Balanced or Performance core depends on how much accuracy you want to give up for game performance.
Please check the compatibility section for more information.
Author/License¶
The bsnes Performance core has been authored by
- byuu
The bsnes Performance core is licensed under
A summary of the licenses behind RetroArch and its cores can be found here.
Extensions¶
Content that can be loaded by the bsnes Performance core have the following file extensions:
- .sfc
- .smc
- .bml
Databases¶
RetroArch database(s) that are associated with the bsnes Performance core:
- Nintendo - Super Nintendo Entertainment System
- Nintendo - Super Nintendo Entertainment System Hacks
- Nintendo - Sufami Turbo
BIOS¶
Required or optional firmware files go in the frontend's system directory.
Attention
The bsnes Performance core uses split ROMS for special chip games.
Notable DSP1/DSP1B Games:
- Super Mario Kart
- Pilotwings
Notable DSP2 Games:
- Dungeon Master
Notable DSP3 Games:
- SD Gundam GX
Notable DSP4 Games:
- Top Gear 3000
Notable Cx4 Games:
- Mega Man X2
- Mega Man X3
Filename | Description | md5sum |
---|---|---|
dsp1.data.rom | DSP1 co-processor firmware | 3d81b45fa0c2aa8b852dfb1ece7c0971 |
dsp1.program.rom | DSP1 co-processor firmware | ae209fbe789fbf11a48aea5ab1197321 |
dsp1b.data.rom | DSP1B co-processor firmware | 1e3f568634a7d8284020dddc0ae905bc |
dsp1b.program.rom | DSP1B co-processor firmware | d10f446888e097cbf500f3f663cf4f6d |
dsp2.data.rom | DSP2 co-processor firmware | e9417e29223b139c3c4b635a2a3b8744 |
dsp2.program.rom | DSP2 co-processor firmware | aa6e5922a3ed5ded54f24247c11143c5 |
dsp3.data.rom | DSP3 co-processor firmware | 0a81210c0a940b997dd9843281008ee6 |
dsp3.program.rom | DSP3 co-processor firmware | d99ca4562818d49cee1f242705bba6f8 |
dsp4.data.rom | DSP4 co-processor firmware | ee4990879eb68e3cbca239c5bc20303d |
dsp4.program.rom | DSP4 co-processor firmware | a151023b948b90ffc23a5b594bb6fef2 |
cx4.data.rom | CX4 co-processor firmware | 037ac4296b6b6a5c47c440188d3c72e3 |
st010.data.rom | ST010 co-processor firmware | 254d70762b6f59f99c27c395aba7d07d |
st010.program.rom | ST010 co-processor firmware | 1d70019179a59a566a0bb5d3f2845544 |
st011.data.rom | ST011 co-processor firmware | 10bd3f4aa949737ab9836512c35bcc29 |
st011.program.rom | ST011 co-processor firmware | 95222ebf1c0c2990bcf25db43743f032 |
st018.data.rom | ST018 co-processor firmware | 49c898b60d0f15e90d0ba780dd12f366 |
st018.program.rom | ST018 co-processor firmware | dda40ccd57390c96e49d30a041f9a9e7 |
sgb.boot.rom | Super Game Boy BIOS |
Features¶
Frontend-level settings or features that the bsnes Performance core respects.
Feature | Supported |
---|---|
Restart | ✔ |
Screenshots | ✔ |
Saves | ✔ |
States | ✔ |
Rewind | ✔ |
Netplay | ✔ |
Core Options | ✕ |
RetroAchievements | ✔ |
RetroArch Cheats | ✔ |
Native Cheats | ✕ |
Controls | ✔ |
Remapping | ✔ |
Multi-Mouse | - |
Rumble | ✕ |
Sensors | ✕ |
Camera | ✕ |
Location | ✕ |
Subsystem | ✔ |
Softpatching | ✔ |
Disk Control | ✕ |
Username | ✕ |
Language | ✕ |
Crop Overscan | ✔ |
LEDs | ✕ |
Directories¶
The bsnes Performance core's internal core name is 'bsnes'
The bsnes Performance core saves/loads to/from these directories.
Frontend's Save directory
- 'content-name'.srm (Cartridge battery save)
Frontend's State directory
- 'content-name'.state# (State)
Geometry and timing¶
- The bsnes Performance core's core provided FPS is 60.0988118623 for NTSC games and 50.0069789082 for PAL games.
- The bsnes Performance core's core provided sample rate is 32040.5 Hz
- The bsnes Performance core's core provided aspect ratio is 4/3
Super GameBoy¶
Warning
Super GameBoy support in this core is Windows only, and has buggy save state support and visual glitches. Use the higan Accuracy core or the nSide Balanced core for simplified, functional, and easily accessible Super Gameboy support.
For Super GameBoy support, you need sgb.boot.rom (in RetroArch's System directory), a GameBoy ROM and a Super GameBoy ROM.
Please note that the Game Boy and Super GameBoy ROMs have to be unzipped.
Super GameBoy is supported via the Subsystem API.
There are two ways to access the Subsystem API.
One way is to access the Subsystem API through RetroArch's GUI like this.
First, we load our GameBoy ROM through 'Load Super GameBoy' in RetroArch's Main Menu.
Next, we load our Super GameBoy ROM through 'Load Super GameBoy' in RetroArch's Menu Menu.
Then, we start the content by selecting 'Start GameBoy' In RetroArch's Menu Menu.
The other way is to launch RetroArch with commandline like this.
MSU-1¶
Attention
MSU-1 support in this core is complex. Use the Snes9x core for simplified and easily accessible MSU-1 support.
MSU-1 support can be used by loading a correct .bml file.
There's documentation for loading MSU-1 games in standalone higan here.
Controllers¶
The bsnes Performance core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):
User 1 device types¶
- None - Disables input.
- SNES Joypad - Joypad
- SNES Mouse - Mouse
User 2 device types¶
- None - Disables input.
- SNES Joypad - Joypad
- SNES Mouse - Mouse
- Multitap - Joypad - Allows for up to five players to play together in multitap games.
- SuperScope - Lightgun
- Justifier - Lightgun
- Justifiers - Lightgun - Two Justifiers are plugged in, for two-player Justifier games.
Multitap support¶
Activating multitap support in compatible games can be configured by switching to the Multitap device type for User 2.
Controller tables¶
Joypad¶
User 1 - 5 Remap descriptors | RetroPad Inputs |
---|---|
B | |
Y | |
Select | |
Start | |
D-Pad Up | |
D-Pad Down | |
D-Pad Left | |
D-Pad Right | |
A | |
X | |
L | |
R |
Mouse¶
RetroMouse Inputs | SNES Mouse |
---|---|
Mouse Cursor | SNES Mouse Cursor |
Mouse 1 | SNES Mouse Left Button |
Mouse 2 | SNES Mouse Right Button |
Lightgun¶
RetroLightgun Inputs | SuperScope | Justifier(s) |
---|---|---|
Gun Crosshair | SuperScope Crosshair | Justifier Crosshair |
Gun Trigger | SuperScope Trigger | Justifier Trigger |
Gun Aux A | SuperScope Cursor | |
Gun Aux B | SuperScope Turbo | |
Gun Start | SuperScope Pause | Justifier Start |
Compatibility¶
Game | Issue |
---|---|
A.S.P. Air Strike Patrol | Black lines show up during gameplay. The shadow below the aircraft is missing. |
Funaki Masakatsu Hybrid Wrestler – Tougi Denshou | Corrupted graphics on the Pancrase logo screen. |
Mecarobot Golf | The ground "wobbles" during gameplay. |
Mega Man X2 | Only displays a black screen. |
Mega Man X3 | Only displays a black screen. |
Mortal Kombat II | Various glitched graphics. |
NHL ’94 | Corrupted line on the NHL logo screen. |
Tetris Attack | Lots of flickering on the VS. CPU mode map screen. |
External Links¶
- Official higan Website
- Official higan Upstream Downloads
- Libretro bsnes Performance Core info file
- Libretro bsnes Performance Github Repository
- Report Libretro bsnes Performance Core Issues Here
See also¶
Nintendo - Sufami Turbo¶
- Nintendo - SNES / Famicom (Beetle bsnes)
- Nintendo - SNES / Famicom (bsnes-mercury Accuracy)
- Nintendo - SNES / Famicom (bsnes-mercury Balanced)
- Nintendo - SNES / Famicom (bsnes-mercury Performance)
- Nintendo - SNES / Famicom (bsnes Accuracy)
- Nintendo - SNES / Famicom (bsnes Balanced)
- Nintendo - SNES / Famicom (bsnes C++98 (v085))
- Nintendo - SNES / Famicom (Snes9x)
- Nintendo - SNES / Famicom (Snes9x 2002)
- Nintendo - SNES / Famicom (Snes9x 2005 Plus)
- Nintendo - SNES / Famicom (Snes9x 2005)
- Nintendo - SNES / Famicom (Snes9x 2010)
Nintendo - Super Nintendo Entertainment System (+ Hacks)¶
- Nintendo - SNES / Famicom (Beetle bsnes)
- Nintendo - SNES / Famicom (bsnes-mercury Accuracy)
- Nintendo - SNES / Famicom (bsnes-mercury Balanced)
- Nintendo - SNES / Famicom (bsnes-mercury Performance)
- Nintendo - SNES / Famicom (bsnes Accuracy)
- Nintendo - SNES / Famicom (bsnes Balanced)
- Nintendo - SNES / Famicom (bsnes C++98 (v085))
- Nintendo - SNES / Famicom (higan Accuracy)
- Nintendo - SNES / Famicom (nSide Balanced)
- Nintendo - SNES / Famicom (Mesen-S)
- Nintendo - SNES / Famicom (Snes9x)
- Nintendo - SNES / Famicom (Snes9x 2002)
- Nintendo - SNES / Famicom (Snes9x 2005 Plus)
- Nintendo - SNES / Famicom (Snes9x 2005)
- Nintendo - SNES / Famicom (Snes9x 2010)