Nintendo GameCube Compilation / Development Guide¶
Environment configuration¶
You need the homebrew Nintendo GameCube SDK libogc and Devkitpro PPC toolchain installed.
RetroArch Compilation¶
Fetching RetroArch¶
Clone RetroArch's repository from GitHub
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For subsequent builds you only need to pull the changes from the repo
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To update your local copy from the repository run git pull
Building RetroArch separately¶
First, to compile RetroArch (for GameCube) run:
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Note
RetroArch on GameCube is statically linked. With statically linked RetroArch, each executable is a separate libretro core instead of the core being separately loaded from a single executable. A pre-existing libretro library needs to be present in the root directory in order to link RetroArch GameCube. This file needs to be called 'libretro_ngc.a'.
After a few seconds/minutes you should be able to find a retroarch_ngc.elf and retroarch_ngc.dol file under that directory.
Building RetroArch in bulk¶
Instead of building each core one by one, you can build all cores as a batch task. Run from the main 'retroarch' directory:
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Note
Make sure that all the libretro cores that you want to compile are inside the 'dist-scripts' directory.
Once inside this directory, run :
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This process will also automate the packaging process for you.
Packaging RetroArch¶
Additional Tips:¶
Core Compilation¶
Fetching Cores¶
The easiest way to fetch all the cores is to use libretro-super. Run
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Building Cores¶
The easiest way to build all the cores (for GameCube) is to use libretro-super. Run
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In case you only want to build one and/or more cores instead of all, you can specify the cores you want to build after the first command in no particular order. E.g.:
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Once finished, you can find the libretro cores inside directory dist/ngc
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