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Nintendo - Game Boy Advance (gpSP)

Background

gpSP is a Game Boy Advance emulator based on notaz' fork of gpSP with additional codebase improvements.

Author/License

The gpSP core has been authored by

  • Exophase

The gpSP core is licensed under

A summary of the licenses behind RetroArch and its cores can be found here.

Extensions

Content that can be loaded by the gpSP core have the following file extensions:

  • .gba
  • .bin

Databases

RetroArch database(s) that are associated with the gpSP core:

BIOS

Required or optional firmware files go in the frontend's system directory.

Filename Description md5sum
gba_bios.bin Game Boy Advance Image - Optional a860e8c0b6d573d191e4ec7db1b1e4f6

Features

Frontend-level settings or features that the gpSP core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
RetroArch SaveRAM Autosave Interval support
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

Directories

The gpSP core's directory name is 'gpSP'

The gpSP core saves/loads to/from these directories.

Frontend's Save directory

  • 'content-name'.srm (Cartridge battery save)

Frontend's State directory

  • 'content-name'.state# (State)

Geometry and timing

  • The gpSP core's core provided FPS is 59.72750057
  • The gpSP core's core provided sample rate is 65536 Hz
  • The gpSP core's core provided aspect ratio is 3/2

Controllers

The gpSP core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device types

  • None - Doesn't disable input.
  • RetroPad - Joypad
  • RetroPad w/Analog - Joypad - There's no reason to switch to this.

Controller tables

Joypad

User 1 Remap descriptors RetroPad Inputs
B
Select
Start
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
A

Compatibility

Game Issue
Activision Anthology Freezes when entering a game.
Banjo-Kazooie - Grunty's Revenge Black screen during developer logo. Resets when Banjo leaves his house.
Boktai Trilogy The solar sensor is not emulated.
DemiKids - Light/Dark Version Crashes when entering a battle.
Digimon Racing (Europe) Freezes during the intro.
Dragon Ball Z - The Legacy of Goku Graphics glitches.
Final Fantasy VI Background/tiling order issues.
Game Boy Advance Video - Dragon Ball GT - Volume 1 White screen.
Grand Theft Auto Advance Crashes after first dialog.
Harry Potter - Quidditch World Cup Crashes when going ingame.
Koro Koro Puzzle Happy Panechu! The tilt sensor is not emulated.
Mario & Luigi - Superstar Saga Crashes when entering a battle.
Phantasy Star Collection Phantasy Star 1 flickers - turn on Interframe Blending in core options to fix.
R-Type III - The Third Lightning Softlocks at Irem startup screen.
Rock 'n Roll Racing Corrupted graphics, not playable.
Rockman & Forte Doesn't continue after GBA BIOS screen.
Sims 2, The - Pets Graphics glitches. Heavy flickering, black objects.
Street Racing Syndicate Crashes afer pressing Start.
Super Monkey Ball Jr. Softlocks at startup screen.
Super Street Fighter II Turbo/X Revival Small graphics glitch. Selecting speed 'Turbo 1' and beyond on the character select screen makes the game speed window not fully visible.
Tales of Phantasia (USA version) Softlocks during the introduction sequence (just before the small guy hits the tall guy in the right).
WarioWare: Twisted! The tilt sensor is not emulated.
Wolfenstein 3D Softlocks at id Software startup screen.
Yoshi’s Universal Gravitation The tilt sensor is not emulated.
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See also

Nintendo - Game Boy Advance