Nintendo Gamecube/Wii (Dolphin)¶
A Nintendo Gamecube/Wii emulator for Android, Windows, Mac and Linux, written in C++.
The Dolphin core is licensed under
A summary of the licenses behind RetroArch and its cores can be found here.
- OpenGL/Open GL ES 3.0 or higher for the OpenGL renderer.
- Vulkan for the Vulkan renderer.
- Direct3D 11 for the Direct3D 11 renderer.
For running properly, the Dolphin core requires to have the Dolphin
in the proper location.
After downloading the core within RetroArch, execute the following steps:
Get a copy of the Dolphin
Sysfolder. This can be done by downloading the
current source code. We provide two methods: one using Git and one without.
- If you have Git (if not, see the next option)
Just clone the most recent version of the code by running:
git clone --depth=1 https://github.com/libretro/dolphin.git
- **If you don't have Git **
You can download a zip file of the source code with the following URL:
You can then extract it.
- If you have Git (if not, see the next option)
After getting the code, enter in the folder containing it.
Sysfolder you need is located in Data/Sys.
This is the folder we will need to move/copy.
- Find RetroArch's system folder path
Unless you customized your installation, the RetroArch configuration path is
the one listed in the
If you didn't change any value, the system folder is:
If you changed the default directory configuration, you should check the
system_directory option in the RetroArch configuration file (usually
retroarch.cfg) to see which folder is used.
- In the
RETROARCH_SYSTEM_FOLDER, create the dolphin-emu directory and
Sysfolder within it.
Sys folder should be placed at a location similar to:
There is also currently a bug with this core and the GL driver that can be worked around by going to settings > user interface > show advanced settings ON and then going to settings > core > allow cores to change the video driver OFF.
The Dolphin core will now work without issues.
The (optional) BIOS file goes in the directory
retroarch/saves/User/GC/<USA or EUR or JAP>, with the file name
IPL.bin for all regions. It is not necessary to provide a BIOS for most games, but certain titles (particularly those which make heavy use of the system fonts, like Star Fox Assault) can be unplayable without it.
Content that can be loaded by the Dolphin core have the following file extensions:
RetroArch database(s) that are associated with the Dolphin core:
Frontend-level settings or features that the Dolphin core respects.
The Dolphin core's library name is 'Dolphin'
Geometry and timing¶
- The Dolphin core's core provided FPS is 60 (for NTSC) / 50 (for PAL)
- The Dolphin core's core provided sample rate can be either 32000 Hz or 48000 Hz depending on user configuration
- The Dolphin core's base width is dependent on the 'Internal Resolution' core option
- The Dolphin core's base height is dependent on the 'Internal Resolution' core option
- The Dolphin core's max width is dependent on the 'Internal Resolution' core option
- The Dolphin core's max height is dependent on the 'Internal Resolution' core option
- The Dolphin core's core provided aspect ratio is 4/3.
When the 'Language' core option is set to automatic, the default PPSSPP language setting will be pulled from RetroArch's Language setting.
Disabled by default.
Dolphin's OpenGL renderer can be used by setting RetroArch's video driver to gl.
The common option for all operating systems is OpenGL, requiring hardware that supports OpenGL/Open GL ES 3.0 or higher. It is an older, pre-Vulkan API, slower than Vulkan but with better compatibility. If you encounter problems with other APIs, try this one.
Dolphin's Vulkan renderer can be used by setting RetroArch's video driver to vulkan.
This is the latest and fastest API currently. It is most recommended for demanding less of your CPU, thus being the fastest.
Dolphin's Direct3D 11 renderer can be used by setting RetroArch's video driver to d3d11.
In some cases Direct3D 11 may offer better performance than OpenGL, especially on integrated Intel graphics.
The Dolphin core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.
Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.
CPU Core [ppsspp_cpu_core] (jit|IR jit|interpreter)
The jit setting enables the Dynamic Recomplier (Dynarec) for CPU emulation. The Dynarec is much faster than the interpreter setting and is the default, recommended mode for supported architectures.
The interpreter setting enables the Interpreter for CPU emulation. The Interpreter is a very slow type of emulation and mostly useful for debug, but should work anywhere.
The IR jit setting might be worth trying against games which are broken in the other two settings.
CPU Clock Rate [ppsspp_locked_cpu_speed] (off|222MHz|266MHz|333MHz)
Allows you to lock the internal CPU clock of the emulator (of the emulated CPU).
Larger clocks can ensure a more stable performance in certain games that present problems even on a real PSP, but it requires more powerful hardware.
Lower clocks can help weak hardware have more comfortable gameplay, limiting FPS to a lower rate.
Changing this option opens the door to several bugs that may compromise some games.
In case of doubt, keep this on off.
Language [dolphin_language] (english|japanese|french|spanish|german|italian|dutch|portuguese|russian|korean|chinese_traditional|chinese_simplified)
Configure the Dolphin core's system language.
|RetroPad Inputs||User 1 input descriptors|