SNES / Super Famicom (Snes9x 2010)Link
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There is a To-Do list for libretro/docs here
Port of Snes9x 1.52+ to Libretro (previously called SNES9x Next). Rewritten in C and several optimizations and speedhacks.
This core is part of a group of Snes9x cores that are snapshots from the year their code is based on. (Snes9x 2002, Snes9x 2005, Snes9x 2005 Plus, Snes9x 2010)
Why use this core?Link
- Provides more favorable performance thresholds at the cost of accuracy. DO NOT use this core unless you have underpowered hardware and the mainline Snes9x core and the bsnes/higan/bsnes-mercury cores aren't fast enough
How to get and install the Snes9x 2010 core:Link
- Start up RetroArch. Inside the main menu, go to 'Online Updater'.
- Just to make sure we have the latest info files, select 'Update Core Info FIles'. Wait until this is done. Then, select 'Core Updater'.
- Browse through the list and select 'SNES / Super Famicom (Snes9x 2010)'.
After this has finished downloading, the core should now be ready for use!
How to start (after installation):Link
- Go back to RetroArch's main menu screen. Select 'Load Content'.
Browse to the folder that contains the content you want to run.
Select the content that you want to run.
- If you are asked which core to select, choose 'SNES / Super Famicom (Snes9x 2010)'.
The content should now start running!
- Snes9x Team
- SNES / Super Famicom (Beetle bsnes)
- SNES / Super Famicom (bsnes Accuracy)
- SNES / Super Famicom (bsnes Balanced)
- SNES / Super Famicom (bsnes C++98 (v085))
- SNES / Super Famicom (bsnes Performance)
- SNES / Super Famicom (bsnes-mercury Accuracy)
- SNES / Super Famicom (bsnes-mercury Balanced)
- SNES / Super Famicom (bsnes-mercury Performance)
- SNES / Super Famicom (higan Accuracy)
- SNES / Super Famicom (nSide Balanced)
- SNES / Super Famicom (Snes9x 2002)
- SNES / Super Famicom (Snes9x 2005 Plus)
- SNES / Super Famicom (Snes9x 2005)
- SNES / Super Famicom (Snes9x)
A summary of the licenses behind RetroArch and its cores have found here.
The Snes9x 2010 core is licensed under
Content that can be loaded by the Snes9x 2010 core have the following file extensions:
RetroArch database(s) that are associated with the Snes9x 2010 core:
- Nintendo - Super Nintendo Entertainment System
- Nintendo - Super Nintendo Entertainment System Hacks
- Nintendo - Sufami Turbo
RetroArch-level settings or features that the Snes9x 2010 core respects.
The Snes9x 2010 core's directory name is 'Snes9x 2010'
The Snes9x 2010 core saves/loads to/from these directories.
RetroArch's Save directory
- 'content-name'.srm (Cartridge battery save)
RetroArch's State directory
- 'content-name'.state# (State)
Geometry and timingLink
- The Snes9x 2010 core's internal FPS is 60 except for PAL games. PAL games are 50 fps.
- The Snes9x 2010 core's internal sample rate is 32040.5 Hz
- The Snes9x 2010 core's core provided aspect ratio is 4/3
The Snes9x 2010 core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.
Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.
- SuperFX Overclock (Disabled(10MHz)/40MHz/60MHz/80MHz/100MHz/Underclock(5MHz)/Underclock(8MHz))
The Snes9x 2010 core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):
User 1 device typesLink
User 2 device typesLink
- None - Doesn't disable input.
- SNES Joypad - Joypad
- SNES Mouse - Mouse
- Multitap - Joypad - Allows for up to five players to play together in certain games.
- SuperScope - Lightgun
- Justifier - Lightgun
- Justifiers - Lightgun - Two Justifiers are plugged in, for two-player Justifier games.
Activating multitap support in compatible games can be configured by switching to the Multitap device type for User 2.
Joypad and analog device type tableLink
|User 1 - 5 Input descriptors||RetroPad Inputs||SNES Joypad / Multitap|
|D-Pad Up||D-Pad Up|
|D-Pad Down||D-Pad Down|
|D-Pad Left||D-Pad Left|
|D-Pad Right||D-Pad Right|
Mouse device type tableLink
|User 1 - 2 Input descriptors||RetroMouse Inputs||SNES Mouse|
|SNES Mouse Cursor|
|SNES Mouse Left Button|
|SNES Mouse Right Button|
Lightgun device type tableLink
|User 2 Input descriptors||RetroLightgun Inputs||SuperScope||Justifier(s)|
|Gun||SuperScope Crosshair||Justifier Crosshair|
|Gun Trigger||SuperScope Trigger||Justifier Trigger|
|Gun Cursor||SuperScope Cursor|
|Gun Turbo||SuperScope Turbo||Justifier Offscreen|
|Gun Pause||SuperScope Pause||Justifier Start|
All of the Super Scope games made by Nintendo have a soft-reset to the game's main title. This is accomplished by pausing the game, then, while holding Cursor, the Fire button must be pressed twice.
|A.S.P. Air Strike Patrol||The shadow below the aircraft is missing. Glitched graphics on the briefing screens.|
|Bass Masters Classic - Pro Edition||Only shows a black screen.|
|Doom||Colored dots appear during gameplay.|
|F-1 Grand Prix||Glitched HUD display.|
|F1 ROC II – Race of Champions||Crashes when starting a race.|
|Funaki Masakatsu Hybrid Wrestler – Tougi Denshou||Corrupted graphics on the Pancrase logo screen.|
|Hayazashi Nidan Morita Shougi 2||Matches won’t start.|
|Madden NFL 96||Only shows a black screen.|
|Masters New – Harukanaru Augusta 3||Graphical corruption during gameplay.|
|Mecarobot Golf||The ground "wobbles" during gameplay.|
|Mechwarrior 3050||Black screen after the Activision logo.|
|Secret of Evermore (PAL)||Randomly freezes when the background music changes.|
|Sink or Swim||Sometimes the levels are filled with water instantly.|
|Speedy Gonzales: Los Gatos Bandidos||Freezes when pressing a switch in the last level.|
|Super Bomberman 3||Freezes after about 20 seconds in the Battle mode menu.|
|Super Bomberman 5||Title screen flickers if the opening cinematic isn’t skipped.|