SNES / Super Famicom (bsnes C++98 (v085))Link

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BackgroundLink

bsnes c++98 is a special fork from around v085 that's been backported to work with older compilers. Many platforms Libretro supports such as various consoles (PlayStation 3) are stuck with super-old compilers that don't support the latest c++ features that are in the newer bsnes v094 ports.

Why use this core?Link

There's no reason to use this core now expect for edge cases on less compatible platforms.

How to get and install the bsnes C++98 (v085) core:Link

  • Start up RetroArch. Inside the main menu, go to 'Online Updater'.

  • Just to make sure we have the latest info files, select 'Update Core Info FIles'. Wait until this is done. Then, select 'Core Updater'.

  • Browse through the list and select 'SNES / Super Famicom (bsnes C++98 (v085))'.

After this has finished downloading, the core should now be ready for use!

How to start (after installation):Link

  • Go back to RetroArch's main menu screen. Select 'Load Content'.

  • Browse to the folder that contains the content you want to run.

  • Select the content that you want to run.

  • If you are asked which core to select, choose 'SNES / Super Famicom (bsnes C++98 (v085))'.

The content should now start running!

AuthorsLink

  • byuu
  • Themaister
  • Ver GreenEyes

See alsoLink

SNESLink

LicenseLink

A summary of the licenses behind RetroArch and its cores have found here.

The bsnes C++98 (v085) core is licensed under

ExtensionsLink

Content that can be loaded by the bsnes C++98 (v085) core have the following file extensions:

  • .sfc
  • .smc

DatabasesLink

RetroArch database(s) that are associated with the bsnes C++98 (v085) core:

FeaturesLink

RetroArch-level settings or features that the bsnes C++98 (v085) core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse -
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan

DirectoriesLink

The bsnes C++98 (v085) core's directory name is 'bSNES'

The bsnes C++98 (v085) core saves/loads to/from these directories.

RetroArch's Save directory

  • 'content-name'.srm (Cartridge battery save)

RetroArch's State directory

  • 'content-name'.state# (State)

Geometry and timingLink

  • The bsnes C++98 (v085) core's internal FPS is 60 except for PAL games. PAL games are 50 fps.
  • The bsnes C++98 (v085) core's internal sample rate is (Rate)
  • The bsnes C++98 (v085) core's core provided aspect ratio is (Ratio)

ControllersLink

Device typesLink

The bsnes C++98 (v085) core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

User 1 device typesLink

User 2 device typesLink

Multitap supportLink

Activating multitap support in compatible games can be configured by switching to the Multitap device type for User 2.

Controller tablesLink

Joypad and analog device type tableLink

User 1 - 5 Input descriptors RetroPad Inputs SNES Joypad / Multitap
B B
Y Y
Select Select
Start Start
D-Pad Up D-Pad Up
D-Pad Down D-Pad Down
D-Pad Left D-Pad Left
D-Pad Right D-Pad Right
A A
X X
L L
R R

Mouse device type tableLink

User 1 - 2 Input descriptors RetroMouse Inputs SNES Mouse
SNES Mouse Cursor
SNES Mouse Left Button
SNES Mouse Right Button

Lightgun device type tableLink

User 2 Input descriptors RetroLightgun Inputs SuperScope Justifier(s)
Gun SuperScope Crosshair Justifier Crosshair
Gun Trigger SuperScope Trigger Justifier Trigger
Gun Cursor SuperScope Cursor
Gun Turbo SuperScope Turbo Justifier Offscreen
Gun Pause SuperScope Pause Justifier Start

Attention

All of the Super Scope games made by Nintendo have a soft-reset to the game's main title. This is accomplished by pausing the game, then, while holding Cursor, the Fire button must be pressed twice.

CompatibilityLink

Awaiting description.