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About
For Users
For Users
Downloading, Installing and Updating RetroArch
Downloading, Installing and Updating RetroArch
Windows
GNU/Linux
iOS/tvOS
Nintendo Switch
Getting Started
Getting Started
Welcome
User Interface
Input and controls
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Custom Settings
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Generating Logs
Troubleshooting
Quick Guide - Windows
Core Documentation
Core Documentation
Bios information HUB
Getting Started with Arcade Emulation
Core Compatibility
Core Compatibility
3DO
3DO
Table of contents
4DO
Atari Jaguar
Atari Lynx
Bandai Wonderswan
NEC PC-FX
Nintendo DS
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo NES
Nintendo SNES
Sega 32X
Sega Dreamcast
Sega Saturn
Sony Playstation
Amstrad Cores
Amstrad Cores
Amstrad - CPC (Caprice32)
Amstrad - CPC (CrocoDS)
Arcade Cores
Arcade Cores
Arcade (MAME 2003)
Arcade (MAME 2003-Plus)
Arcade (MAME 2010)
Atari Cores
Atari Cores
Atari - 2600 (Stella)
Atari - 7800 (ProSystem)
Atari - 5200 (Atari800)
Atari - Jaguar (Virtual Jaguar)
Atari - Lynx (Beetle Handy)
Atari - Lynx (Handy)
Atari - ST/STE/TT/Falcon (Hatari)
Game Cores
Game Cores
2048
Cave Story (NXEngine)
Dinothawr
Doom (PrBoom)
Dungeon Crawl Stone Soup
Handheld Electronic (GW)
Minecraft (Craft)
Mr.Boom (Bomberman)
Quake 1 (TyrQuake)
Rick Dangerous (XRick)
The Powder Toy
Tomb Raider (OpenLara)
Internal Cores
Internal Cores
Dummy Core
Remote RetroPad
Video Processor
Media Cores
Media Cores
FFmpeg
Game Music Emu
Imageviewer
PocketCDG
Misc Cores
Misc Cores
3D Engine
The 3DO Company - 3DO (4DO)
ChaiLove
CHIP-8 (Emux CHIP-8)
DOS (DOSBox)
RPG Maker 2000/2003 (EasyRPG)
Mattel - Intellivision (FreeIntv)
Lua Engine (Lutro)
Microsoft - MSX (fMSX)
MSX/SVI/ColecoVision/SG-1000 (blueMSX)
SNK - Neo Geo Pocket / Color (Beetle NeoPop)
Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)
Sharp - X68000 (PX68k)
ScummVM
Thomson - TO8 (Theodore)
Uzebox (Uzem)
GCE - Vectrex (vecx)
Bandai - WonderSwan/Color (Beetle Cygne)
ZX Spectrum (Fuse)
Sinclair - ZX 81 (EightyOne)
Nintendo Cores
Nintendo Cores
Nintendo - Game Boy / Color (Emux GB)
Nintendo - Game Boy / Color (Gambatte)
Nintendo - Game Boy / Color (SameBoy)
Nintendo - Game Boy / Game Boy Color (TGB Dual)
Nintendo - Game Boy / Color (Gearboy)
Nintendo - Game Boy Advance (Beetle GBA)
Nintendo - Game Boy Advance (gpSP)
Nintendo - Game Boy Advance (Meteor)
Nintendo - Game Boy Advance (mGBA)
Nintendo - Game Boy Advance (VBA Next)
Nintendo - Game Boy Advance (VBA-M)
Nintendo - GameCube/Wii (Dolphin)
Nintendo - NES (bnes)
Nintendo - NES / Famicom (Emux NES)
Nintendo - NES / Famicom (FCEUmm)
Nintendo - NES / Famicom (Mesen)
Nintendo - NES / Famicom (Nestopia UE)
Nintendo - NES / Famicom (QuickNES)
Nintendo - 3DS (Citra)
Nintendo - 3DS (Citra Canary/Experimental)
Nintendo - Nintendo 64 (Mupen64Plus)
Nintendo - DS (DeSmuME 2015)
Nintendo - DS (DeSmuME)
Nintendo - DS (melonDS)
Nintendo - Pokémon Mini (PokeMini)
Nintendo - SNES / Famicom (Beetle bsnes)
Nintendo - SNES / Famicom (bsnes Accuracy)
Nintendo - SNES / Famicom (bsnes Balanced)
Nintendo - SNES / Famicom (bsnes C++98 (v085))
Nintendo - SNES / Famicom (bsnes Performance)
Nintendo - SNES / Famicom (bsnes-mercury Accuracy)
Nintendo - SNES / Famicom (bsnes-mercury Balanced)
Nintendo - SNES / Famicom (bsnes-mercury Performance)
Nintendo - SNES / Famicom (higan Accuracy)
Nintendo - SNES / Famicom (nSide Balanced)
Nintendo - SNES / Famicom (Snes9x 2002)
Nintendo - SNES / Famicom (Snes9x 2005 Plus)
Nintendo - SNES / Famicom (Snes9x 2005)
Nintendo - SNES / Famicom (Snes9x 2010)
Nintendo - SNES / Famicom (Snes9x)
Nintendo - Virtual Boy (Beetle VB)
NEC Cores
NEC Cores
NEC - PC-98 (Neko Project II Kai)
NEC - PC Engine SuperGrafx (Beetle SGX)
NEC - PC Engine / CD (Beetle PCE FAST)
NEC - PC-FX (Beetle PC-FX)
Sega Cores
Sega Cores
Sega - Dreamcast (Redream)
Sega - Dreamcast (Reicast)
Sega - Master System (Emux SMS)
Sega - MS/GG (Gearsystem)
Sega - MS/GG/MD/CD (Genesis Plus GX)
Sega - MS/MD/CD/32X (PicoDrive)
Sega - Saturn (Beetle Saturn)
Sega - Saturn (Yabause)
VeMUlator
Sony Cores
Sony Cores
Sony - PlayStation (Beetle PSX)
Sony - PlayStation (Beetle PSX HW)
Sony - PlayStation (PCSX ReARMed)
Sony - PlayStation Portable (PPSSPP)
Feature Specific
Feature Specific
Cheat/Rumble Codes
Input and Joypad Drivers
Linux KMS Mode
Netplay Getting Started / FAQ
ROMs, Playlists, and Thumbnails
Run Ahead
RetroAchievements
Video Recording and Streaming
Interface Customization
Interface Customization
Creating a Theme
Libretro Overlays
RGUI Interface
Advanced Topics
Advanced Topics
Libretro Frontends
Optimal Vsync Performance
Softpatching ROMs
Shader Previews
Shader Previews
Introduction
3dfx
antialiasing
border
cgp
crt
cubic
ddt
dithering
eagle
handheld
handheld-border
hqx
linear
motionblur
mudlord
nedi
nnedi3
ntsc
presets
retro
sabr
scalefx-OLD-shaders
scalefx
scalehq
scalenx
sharpen
windowed
xbr
xbrz
xsal
xsoft
For Developers
For Developers
Libretro API and Ecosystem
Libretro API and Ecosystem
Libretro Overview
Libretro Open Source Bounties
Input API
RetroArch Development
RetroArch Development
Debugging
Adding Menu Entries
Input Overlays
Licenses
MSVC Runtimes
Adding Translations
Network Protocols
Network Protocols
Netplay
Network Control Interface
RetroArch Compilation Guides
RetroArch Compilation Guides
Apple
Apple
OSX/PowerPC
OSX/macOS
iOS
Android
Linux and BSD
Linux and BSD
Overview for Linux/BSD
Ubuntu
Haiku
Microsoft
Microsoft
DOS
Windows NT3.51 (MSVC6)
Windows NT3.51 (MSVC6)
MSVC Commandline
Windows 95/98/NT4 (MSVC2003)
Windows 95/98/NT4 (MSVC2003)
MSVC Commandline
Windows 98SE/ME/2000 (MSVC2005)
Windows 98SE/ME/2000 (MSVC2005)
MSVC Commandline
MSVC IDE
Windows 2000 and later (MSVC2008)
Windows 2000 and later (MSVC2008)
MSVC Commandline
MSVC IDE
Windows XP and later (MSVC2010)
Windows XP and later (MSVC2010)
MSVC Commandline
MSVC IDE
Windows 7 and later (MSYS2)
Nintendo
Nintendo
Nintendo 3DS
Nintendo GameCube
Nintendo Wii
Nintendo Wii U
Nintendo Switch (libnx)
Sony
Sony
PlayStation2
PlayStation Portable
PlayStation Vita/TV
Core Development
Core Development
Core Development Overview
Dynamic Rate Control for Emulators
OpenGL Accelerated Cores
Core Compilation Guides
Core Compilation Guides
Nintendo - GameCube/Wii (Dolphin)
Nintendo - GameCube/Wii (Ishiiruka)
Shader Development
Shader Development
Shader Development Overview
Content-Aware Shaders
Shader Lookup Textures
Contribute to the Docs
Contribute to the Docs
Contributing to the Libretro Docs
Core List
To Do
Core Template
See Also
Table of contents
4DO
3DO Core Compatibility
¶
4DO
¶
4DO Core Compatibility List