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Sega Dreamcast Core Compatibility


General Reicast Issues

  • The date and time do not seem to get properly saved, as the system will ask you to set the clock every time you start.
  • Once you save to a VMU slot with any game, that VMU becomes inaccessible the next time you load the emulator.
  • Polygon/Alpha sorting issues can make objects appear distorted in regular Reicast core. Use Reicast OIT if you want complete/accurate emulation instead.
  • When using an Xbox 360 Controller, analog triggers don't work properly. Use the bumpers instead.
  • Changing games without closing and reloading RetroArch often leads to RetroArch crashing.
Game Issue
Sonic Adventure (PAL) Must be set to use "VGA" output in core options, as "TV" mode will cause all subsequent FMV to make RetroArch become unresponsive.
Sonic Adventure 2 (USA) Shadow volumes do not work right, so characters and other objects do not cast shadows. Text during score tally will flicker sometimes (Wild Canyon as Knuckles).
Soul Calibur (PAL) The sky during both the intro and matches will flicker. Text is occasionally garbled and misaligned.
Super Runabout: San Francisco (USA) Crash to desktop with no error message.