Doom (PrBoom)Link

BackgroundLink

Port of prboom to libretro - plays Doom, Doom II, Final Doom and other Doom IWAD mods.

The PrBoom core has been authored by

  • Florian Schulze

The PrBoom core is licensed under

A summary of the licenses behind RetroArch and its cores have found here.

BIOSLink

Required or optional firmware files go in the frontend's system directory.

Filename Description
prboom.wad PrBoom requires data ROM 'prboom.wad' inside the ROM directory.

ExtensionsLink

Content that can be loaded by the PrBoom core have the following file extensions:

  • .wad
  • .iwad
  • .pwad

RetroArch database(s) that are associated with the PrBoom core:

FeaturesLink

Frontend-level settings or features that the PrBoom core respects.

Feature Supported
Restart
Screenshots
Saves
States
Rewind
Netplay
Core Options
RetroAchievements
RetroArch Cheats
Native Cheats
Controls
Remapping
Multi-Mouse
Rumble
Sensors
Camera
Location
Subsystem
Softpatching
Disk Control
Username
Language
Crop Overscan
LEDs

DirectoriesLink

The PrBoom core's library name is 'PrBoom'

The PrBoom core saves/loads to/from these directories.

Frontend's Save directory

File Description
(content name)/*.dsg Save
(content name)/prboom.cfg DOOM Config

Geometry and timingLink

  • The PrBoom core's core provided FPS is 60
  • The PrBoom core's core provided sample rate is 44100 Hz
  • The PrBoom core's base width is dependent on the Internal resolution core option.
  • The PrBoom core's base height is dependent on the Internal resolution core option.
  • The PrBoom core's max width is dependent on the Internal resolution core option.
  • The PrBoom core's max height is dependent on the Internal resolution core option.
  • The PrBoom core's core provided aspect ratio is 4/3

Loading DOOMLink

PrBoom can load wad, iwad, and pwad files. The PrBoom core requires data ROM 'prboom.wad' inside the loaded content's directory.

You must use a separate folder for each wad to be able to have all Dooms use their correct music

An example folder structure would be like so:

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└── roms/
    └── ports/
        ├── doom/
        │   ├── doom.wad
        │   ├── prboom.wad
        │   └── doommusic.mp3
        └── doom2/
            ├── doom2.wad
            ├── prboom.wad
            └── doom2music.mp3

Game saves and internal configuration files will be created in the frontend-defined save directory, organised in folders matching the filenames of loaded content - for example:

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└── saves/
    └── PrBoom/
        ├── doom/
        │   ├── prbmsav0.dsg
        │   ├── prbmsav1.dsg
        │   └── prboom.cfg
        └── doom2/
            ├── prbmsav0.dsg
            ├── prbmsav1.dsg
            └── prboom.cfg

Game saves are numbered from 'prbmsav0.dsg' to 'prbmsav7.dsg'.

MusicLink

The PrBoom core is not able to play the music files inside the wad files (they are in a proprietary midi format).

To enable music in your Doom game(s) you need to copy MP3s with specific names into the same folder as your ROMs are located. You can find a list of names here:

They follow the scheme e1m1.mp3, e1m2.mp3, ..., e2m1.mp, e2m2.mp3, ... .

Tracks are freely available - find them by searching for "PSX Doom Music".

If you are having trouble with the audio not playing after you have renamed all the MP3s, try clearing all the ID3 tag information for each of the MP3s.

Below are the corresponding tracks if the MP3s are named:

File Name mp3
mus_e1m1 "level 01 (hangar).mp3"
mus_e1m2 "level 02 (plant).mp3"
mus_e1m3 "level 03 (toxin refinery).mp3"
mus_e1m4 "level 04 (command control).mp3"
mus_e1m5 "level 05 (phobos lab).mp3"
mus_e1m6 "level 06 (central processing).mp3"
mus_e1m7 "level 07 (computer station).mp3"
mus_e1m8 "level 08 (phobos anomaly).mp3"
mus_e1m9 "level 06 (fistula).mp3"
mus_e2m1 "level 09 (deimos anomaly).mp3"
mus_e2m2 "level 10 (containment area).mp3"
mus_e2m3 "level 11 (refinery).mp3"
mus_e2m4 "level 12 (deimos lab).mp3"
mus_e2m5 "level 13 (command center).mp3"
mus_e2m6 "level 02 (plant).mp3"
mus_e2m7 "level 01 (hangar).mp3"
mus_e2m8 "level 03 (toxin refinery).mp3"
mus_e2m9 "level 02 (virgil).mp3"
mus_e3m1 "level 17 (hell keep).mp3"
mus_e3m2 "level 03 (canyon).mp3"
mus_e3m3 "level 18 (pandemonium).mp3"
mus_e3m4 "level 06 (central processing).mp3"
mus_e3m5 "level 20 (unholy cathedral).mp3"
mus_e3m6 "level 21 (mt erebus).mp3"
mus_e3m7 "level 22 (limbo).mp3"
mus_e3m8 "level 09 (nessus).mp3"
mus_e3m9 "level 10 (paradox).mp3"
mus_inter "e2m3.mp3"
mus_intro "track 02 title screen.mp3"
mus_bunny "track 03 main menu.mp3"
mus_victor "track 09 endgame.mp3"
mus_introa "track 02 title screen.mp3"
mus_runnin "level 01 (hangar).mp3"
mus_stalks "level 10 (containment area).mp3"
mus_countd "level 22 (limbo).mp3"
mus_betwee "level 16 (hell gate).mp3"
mus_doom "level 08 (phobos anomaly).mp3"
mus_the_da "level 21 (mt erebus).mp3"
mus_shawn "level 20 (unholy cathedral).mp3"
mus_ddtblu "level 24 (hell beneath).mp3"
mus_in_cit "level 11 (refinery).mp3"
mus_dead "level 13 (command center).mp3"
mus_stlks2 "level 09 (deimos anomaly).mp3"
mus_theda2 "level 17 (hell keep).mp3"
mus_doom2 "level 08 (minos).mp3"
mus_ddtbl2 "level 16 (hell gate).mp3"
mus_runni2 "level 04 (combine).mp3"
mus_dead2 "level 18 (pandemonium).mp3"
mus_stlks3 "level 06 (central processing).mp3"
mus_romero "level 05 (phobos lab).mp3"
mus_shawn2 "level 10 (containment area).mp3"
mus_messag "level 01 (attack).mp3"
mus_count2 "level 02 (plant).mp3"
mus_ddtbl3 "level 03 (toxin refinery).mp3"
mus_ampie "level 01 (hangar).mp3"
mus_theda3 "level 06 (fistula).mp3"
mus_adrian "level 07 (computer station).mp3"
mus_messg2 "level 08 (phobos anomaly).mp3"
mus_romer2 "level 11 (refinery).mp3"
mus_tense "level 07 (geryon).mp3"
mus_shawn3 "level 05 (catwalk).mp3"
mus_openin "level 04 (command control).mp3"
mus_evil "level 16 (hell gate).mp3"
mus_ultima "level 03 (toxin refinery).mp3"
mus_read_m "track 03 main menu.mp3"
mus_dm2ttl "track 02 title screen.mp3"
mus_dm2int "track 05 stats screen.mp3"

ConfigLink

PrBoom's internal game settings can be found in the 'prboom.cfg' file inside each game's save directory.

Many of these settings may be changed from the in-game menu. A few notable options are as follows:

  • Options → General (page 1) → Framerate (35fps|40fps|50fps|60fps)

    Sets the in-game framerate. Note that game logic is tied to this value; the higher it is set, the faster the game will run.

    Vanilla Doom has a native framerate of 35fps. This should be considered the 'correct' value, but it can lead to an irregular 'stuttering' effect on 60Hz LCD displays.

    40fps provides the best balance between acceptable game speed and 'smooth' video.

  • Options → General (page 1) → Gamma Correction (Off|Lv. 1|Lv. 2|Lv. 3|Lv. 4)

    Sets display brightness.

  • Options → Screen Size (Low|High)

    When set to 'Low', the HUD is shown at the bottom of the screen.

    When set to 'High', the gameplay area fills the screen and no HUD is shown.

  • Options → Mouse Sensitivity

    The 'horizontal' slider sets the movement speed when looking left/right with either the mouse or the gamepad right analog stick.

Core optionsLink

The PrBoom core has the following option(s) that can be tweaked from the core options menu. The default setting is bolded.

Settings with (Restart) means that core has to be closed for the new setting to be applied on next launch.

  • Internal resolution (restart) [prboom-resolution] (320x200|640x400|960x600|1280x800|1600x1000|1920x1200)

    Configure the resolution.

Internal resolution - 320x200

Internal resolution - 1920x1200

  • Mouse active when using Gamepad [prboom-mouse_on] (disabled|enabled)

    Allows you to use mouse inputs even when User 1's device type isn't set to 'RetroKeyboard/Mouse'.

  • Look on parent folders for IWADs [prboom-find_recursive_on] (enabled|disabled)

    Scans parent folders for IWADs.

  • Analog Deadzone (percent) [prboom-analog_deadzone] (15|20|25|30|0|5|10)

    Sets the deadzone of the Gamepad analog sticks when the input device type is set to 'Gamepad Modern'.

User 1 device typesLink

The PrBoom core supports the following device type(s) in the controls menu, bolded device types are the default for the specified user(s):

  • None - Input disabled.
  • Gamepad Classic - Joypad
  • Gamepad Modern - Joypad
  • RetroKeyboard/Mouse - Keyboard and Mouse - Switch to this for keyboard and mouse input. Has keymapper support.

JoypadLink

User 1 input descriptors for 'Gamepad Classic' device type RetroPad Inputs PrBoom inputs
Use Use
Run Run
Show/Hide Map Show/Hide Map
Show/Hide Menu Show/Hide Menu
D-Pad Up D-Pad Up
D-Pad Down D-Pad Down
D-Pad Left D-Pad Left
D-Pad Right D-Pad Right
Fire Fire
Strafe Strafe
Strafe Left Strafe Left
Strafe Right Strafe Right
Previous Weapon Previous Weapon
Next Weapon Next Weapon
User 1 input descriptors for 'Gamepad Modern' device type RetroPad Inputs PrBoom inputs
Menu Cancel Menu Cancel
Quick Save Quick Save
Show/Hide Map Show/Hide Map
Show/Hide Menu Show/Hide Menu
D-Pad Up D-Pad Up
D-Pad Down D-Pad Down
D-Pad Left D-Pad Left
D-Pad Right D-Pad Right
Menu Select Menu Select
Quick Load Quick Load
Previous Weapon Previous Weapon
Next Weapon Next Weapon
Use Use
Fire Fire
Toggle Run Toggle Run
180 Turn 180 Turn
X Strafe Left/Right
Y Move Forwards/Backwards
X Look Left/Right

Keyboard and MouseLink

RetroKeyboard/Mouse inputs Weapons
Keyboard 1 Fist
Keyboard 2 Pistol
Keyboard 3 Shotgun
Keyboard 4 Chaingun
Keyboard 5 Rocket
Keyboard 8 Chainsaw
Keyboard 0 Best
Keyboard Left Control Fire
Keyboard Right Control Fire
Wheel Up Next Weapon
Wheel Down Previous Weapon
Mouse 1 Fire
RetroKeyboard/Mouse inputs Movement
Keyboard Up Forward
Keyboard Down Backward
Keyboard Left Turn Left
Keyboard Right Turn Right
Keyboard Left Shift Run
Keyboard Right Shift Run
Keyboard Less than < Strafe Left
Keyboard Greater than > Strafe Right
Keyboard Left Alt Strafe
Keyboard Right Alt Strafe
Keyboard Caps Lock Autorun
Keyboard Slash / 180 Turn
Keyboard Space Use
Mouse Cursor Turn Left/Right
Mouse 2 Strafe
Mouse 3 Use
Mouse 3 Forward
RetroKeyboard/Mouse inputs Game
Keyboard F2 Save
Keyboard F3 Load
Keyboard F6 Quicksave
Keyboard F7 Endgame
Keyboard F9 Quickload
Keyboard F10 Quit
RetroKeyboard/Mouse inputs Screen
Keyboard F1 Help
Keyboard Escape Menu
Keyboard Home Setup
Keyboard Pause Pause
Keyboard Tab Automap
Keyboard F4 Sound Volume
Keyboard F5 HUD
Keyboard F8 Messages
Keyboard F11 Gamma Fix
Keyboard F12 Spy
Keyboard Minus - Smaller View
Keyboard Plus + Larger View
RetroKeyboard/Mouse inputs Automap
Keyboard f Follow Mode
Keyboard Minus - Zoom in
Keyboard Plus + Zoom out
Keyboard m Mark Place
Keyboard c Clear Marks
Keyboard o Full/Zoom
Keyboard g Grid

id SoftwareLink